
REM ******************* BASEJEU ******************* REM

MAIN	BASEJEU
	0 0 - -
	BITMAPS BDPlanche

REM

BOUTON IDBHAUT 100100
	10 10 - -
	BITMAPS		BJ006 BJ007 -
	PARAMS		1

BOUTON IDBBAS 100101
	10 10 - -
	BITMAPS		BJ002 BJ003 -
	PARAMS		1

SLIDER IDSLIDER 100102
	- - - -
	BITMAPS		BJ004 BJ005
	PARAMS		1 1 1 1 0 1
	CURSORZONE	50 300
	BOUTONHAUT	IDBHAUT 1
	BOUTONBAS	IDBBAS 1
REM

STATIQUEMULTIHYPER IDMULTI 100103
	480 190 235 317
	PARAMS		1 1
	TEXTE		115 0 0 0 Times 20 0 0 0 0 0 0 0 0 0 0 40

REM -------------------- début zone commune base doc / base jeu -------------------- REM

BOUTON IDBBACK 100105
	355 560 - -
	BITMAPS		BDBack - -
	BULLE		30 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0
	SOUND		Page 100

BOUTON IDBNEXT 100106
	414 560 - -
	BITMAPS		BDNext - -
	BULLE		31 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0
	SOUND		Page 100

BOUTON IDBRETOUR 100107
	670 564 - -
	BITMAPS		BDRetour - BDRetourG
	BULLE		32 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0
	SOUND		Page 100

BOUTON IDBQUIT 100110
	710 560 - -
	BITMAPS		Quit  - -
	BULLE		33 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0
	SOUND		photo 100

REM -------------------- fin zone commune base doc / base jeu -------------------- REM

END
